Friday, March 11, 2011

Sacred Story

For me game and story are one, and they are both sacred. Though what we create may be fictional, the story itself is very real. To break this bond between player and story is to break creativity. We must immerse ourselves in all stories, great or small. Characters matter, relationships matter, story matters. When we forget story, and let it fall to the wayside, characters become unimportant.

Questions are the hallmark of story. If we, as players and characters, have no questions then the story has ended.

As of recent I have found that I no longer truly enjoy games where story is not sacred. Rolling dice, accomplishing missions, leveling up, interacting with others... all of it has no meaning for me if the story is not coming first.

Why? Why should I care about what happens? "Compel me to ask!", my mind screams. I can play without rules, I can jam without dice, I can even create without help, but I cannot do any of this without story. Good story, in my book there is no substitute.